From a filthy flat in Tufnell Park to the starship Enterprise, it's fair to say that Simon Pegg's career didn't go quite the way he expected. Zombies in North London, death cults in the West Country, a warp engine beyond the final frontier: Simon Pegg has been ploughing some bizarre furrows in recent times. Having blasted onto the small screens with his now legendary sitcom Spaced, his rise to the status of the nation's favourite son has been mercurial, meteoric, megatronnic, but mostly just plain great. From his childhood (and subsequently adult) obsession with Star Wars, his often passionate friendship with Nick Frost, and his forays into stand-up which began with his regular Monday morning slot in front of his 12-year-old classmates, this is a joyous tale of a homegrown superstar and a local boy made good. CONTENT WARNING: This book features discussion of Star Wars Episode I: The Phantom Menace, a film which some readers may find distressing.
Release on 2011-03-03 | by David Anderegg
Youdon't present yourselfto the public as a George O'Malley. You choose notto take math classes. You choose not to dowell inmath. Inordernot to be labeledanerd, youdo not do well what those repulsive nerds do sowell.
A lively, thought-provoking book that zeros in on the timely issue of how anti-intellectualism is bad for our children and even worse for America. Why are our children so terrified to be called "nerds"? And what is the cost of this rising tide of anti-intellectualism to both our children and our nation? In Nerds, family psychotherapist and psychology professor David Anderegg examines why science and engineering have become socially poisonous disciplines, why adults wink at the derision of "nerdy" kids, and what we can do to prepare our children to succeed in an increasingly high-tech world. Nerds takes a measured look at how we think about and why we should rethink "nerds," examining such topics as: - our anxiety about intense interest in things mechanical or technological; - the pathologizing of "nerdy" behavior with diagnoses such as Asperger syndrome; - the cycle of anti-nerd prejudice that took place after the Columbine incident; - why nerds are almost exclusively an American phenomenon; - the archetypal struggles of nerds and jocks in American popular culture and history; - the conformity of adolescents and why adolescent stereotypes linger into adulthood long after we should know better; and nerd cultural markers, particularly science fiction. Using education research, psychological theory, and interviews with nerdy and non-nerdy kids alike, Anderegg argues that we stand in dire need of turning around the big dumb ship of American society to prepare rising generations to compete in the global marketplace. Watch a QuickTime trailer for this book.
The Year s Work in Nerds Wonks and Neocons
Release on 2017-04-17 | by Jonathan P. Eburne
But there is also an emerging body of scholarly work that investigates the intellectual currents in popular culture with a methodological approach and tone born of equal parts academic rigor and, for lack of a better word, fun.
What happens when math nerds, band and theater geeks, goths, sci-fi fanatics, Young Republican debate poindexters, techies, Trekkies, D&D players, wallflowers, bookworms, and RPG players grow up? And what can they tell us about the life of the mind in the contemporary United States? With #GamerGate in the national news, shows like The Big Bang Theory on ever-increasing numbers of screens, and Peter Orzsag and Paul Ryan on magazine covers, it is clear that nerds, policy wonks, and neoconservatives play a major role in today's popular culture in America. The Year's Work in Nerds, Wonks, and Neocons delves into subcultures of intellectual history to explore their influence on contemporary American intellectual life. Not limiting themselves to describing how individuals are depicted, the authors consider the intellectual endeavors these depictions have come to represent, exploring many models and practices of learnedness, reflection, knowledge production, and opinion in the contemporary world. As teachers, researchers, and university scholars continue to struggle for mainstream visibility, this book illuminates the other forms of intellectual excitement that have emerged alongside them and found ways to survive and even thrive in the face of dismissal or contempt.
Nerd Do Well
Release on 2012-06-05 | by Simon Pegg
The unique life story of one of the most talented and inventive comedians, star of Shaun of the Dead, Hot Fuzz, Paul, Spaced, and Star Trek.
The unique life story of one of the most talented and inventive comedians, star of Shaun of the Dead, Hot Fuzz, Paul, Spaced, and Star Trek. Zombies in North London, death cults in the West Country, the engineering deck of the Enterprise -- actor, comedian, writer, and supergeek Simon Pegg has been ploughing some bizarre furrows. Having landed on the U.S. movie scene in the surprise cult hit Shaun of the Dead, his enduring appeal and rise to movie stardom has been mercurial, meteoric, megatronic, but mostly just plain great. From his childhood (and subsequently adult) obsession with science fiction, his enduring friendship with Nick Frost, and his forays into stand-up comedy, which began with his regular Monday-morning slot in front of his twelve-year-old classmates, Simon has always had a severe and dangerous case of the funnies. Whether recounting his experience working as a lifeguard at the city pool, going to Comic-Con for the first time and confessing to Carrie Fisher that he used to kiss her picture every night before he went to sleep, or meeting and working with heroes that include Peter Jackson, Kevin Smith, and Quentin Tarantino, Pegg offers a hilarious look at the journey to becoming an international superstar.
The Greatest Cult Television Shows of All Time
Release on 2020-05-29 | by Christopher J. Olson
Simon Pegg, Nerd Do Well: A Small Boy's Journey to Becoming a Big Kid (New York: Gotham Books, 2011), 299. 133. Ibid. 134. Ibid. 135. Erin Biba, “Simon Pegg's Geek Roots Show in Spaced,” Wired, July 21, 2008, ...
Reaching back to the beginnings of television, The Greatest Cult Television Shows offers readers a fun and accessible look at the 100 most significant cult television series of all time, compiled in a single resource that includes valuable information on the shows and their creators. While they generally lack mainstream appeal, cult television shows develop devout followings over time and exert some sort of impact on a given community, society, culture, or even media industry. Cult television shows have been around since at least the 1960s, with Star Trek perhaps the most famous of that era. However, the rise of cable contributed to the rise of cult television throughout the 1980s and 1990s, and now, with the plethora of streaming options available, more shows can be added to this categorization Reaching back to the beginnings of television, the book includes such groundbreaking series as The Twilight Zone and The Prisoner alongside more contemporary examples like Crazy Ex-Girlfriend and Hannibal. The authors provide production history for each series and discuss their relevance to global pop culture. To provide a more global approach to the topic, the authors also consider several non-American cult TV series, including British, Canadian, and Japanese shows. Thus, Monty Python’s Flying Circus appears alongside Sailor Moon and Degrassi Junior High. Additionally, to move beyond the conception of “cult” as a primarily white, heteronormative, fanboy obsession, the book contains shows that speak to a variety of cult audiences and experiences, such as Queer as Folk and Charmed. With detailed arguments for why these shows deserve to be considered the greatest of all time, Olson and Reinhard provide ideas for discussion and debate on cult television. Each entry in this book demonstrates the importance of the 100 shows chosen for inclusion and highlights how they offer insight into the period and the cults that formed around them.
Studying Hot Fuzz
Release on 2015-09-01 | by Neil Archer
Pegg's autobiography Nerd Do Well is a useful resource here, working as it does, from the title onward, to create the idea that Pegg is not really a movie star at all, or at least one whose success owes significantly to the 'home-grown' ...
By the power of Greyskull! In their second big-screen collaboration after Shaun of the Dead (2004), with Hot Fuzz (2007) director and co-writer Edgar Wright and co-writer and star Simon Pegg took aim at the conventions of the Hollywood action movie, transplanting gratuitous slo-mo action sequences into the English village supermarket and local pub. In this first critical study of arguably the most influential British film-makers to emerge this century, Neil Archer considers to what extent a modestly funded film such as this can be considered 'British' at all, given its international success and distribution by an American studio, and how far that success depends upon what he calls its 'cultural specificity'. He considers the film as a parody of the action movie genre, and discusses exactly how parody works – not just in relation to the conventions of the action film but also in the depiction of English space. Exactly what and who is Hot Fuzz poking fun at?
Release on 2015-07-22 | by Alexander Hinkley
Remember, nerds don't care about having fun so overcoming a challenge is something to be avoided. Nerds only care about winning and doing well. A nerd cannot fathom how anybody who isn't playing well could possibly be having fun at the ...
Alexander Hinkley is an expert in nerd psychology who has spent years researching the subject. He provides an in-depth look into the mind of a nerd. What is the difference between a nerd and a geek? Why do nerds seem to troll online video games so much?
Beyond the Living Dead
Release on 2021-09-13 | by Bruce Peabody
Wade, Speak of the Dead, 69; Pegg, Nerd Do Well, 233. 18. As Romero himself explained, “I always used the zombie as a character for satire or a political criticism.” MacKenzie, “George A Romero: “The Walking Dead is a Soap Opera.
In 1968, George Romero's film Night of the Living Dead premiered, launching a growing preoccupation with zombies within mass and literary fiction, film, television, and video games. Romero's creativity and enduring influence make him a worthy object of inquiry in his own right, and his long career helps us take stock of the shifting interest in zombies since the 1960s. Examining his work promotes a better understanding of the current state of the zombie and where it is going amidst the political and social turmoil of the twenty-first century. These new essays document, interpret, and explain the meaning of the still-budding Romero legacy, drawing cross-disciplinary perspectives from such fields as literature, political science, philosophy, and comparative film studies. Essays consider some of the sources of Romero's inspiration (including comics, science fiction, and Westerns), chart his influence as a storyteller and a social critic, and consider the legacy he leaves for viewers, artists, and those studying the living dead.
Release on 2020-11-11 | by Elie Rodin
“It is my pleasure to meet you, and I just want to say I always will do what's best for the people, as will Frank. ... Either be a nerd, do well in school, which none of his friends are doing, or steal, join gangs, gain respect, ...
A story about a self-made twenty-one-year-old billionaire who gets a rare disease that kills you in a year. What he accomplishes in that year with no fear and all the money in the world is something else. He creates a gang that fights crime with his laws for the youth only and the future. With the clock against him and no time to waste, it is a true race against time.
Encyclopedia of Creativity
Release on 2020-04-12 | by Mark A. Runco
1–10. Further Reading Engelhart, J. (2012). reportNerd as Other (Bachelor's thesis). Retreived from: http://files.combinatori.at/univie/ps_paper_freak_shows/the_nerd_as_the_other_by_jasmin_ engelhart.pdf. Pegg, S. (2010). Nerd Do Well.
Creativity influences each of our lives and is essential for the advancement of society. The first edition of the successful Encyclopedia of Creativity helped establish the study of creativity as a field of research in itself. The second edition, published in 2011, was named a 2012 Outstanding Academic Title by the American Library Association's Choice publication. Featuring 232 chapters, across 2 volumes, the third edition of this important work provides updated information on the full range of creativity research. There has been an enormous increase in research on the topic throughout the world in many different disciplines. Some areas covered in this edition include the arts and humanities, business, education, mental and physical health, neuroscience, psychology, the creative process and technology. Fundamental subjects are discussed such as the definition of creativity, the development and expression of creativity across the lifespan, the environmental conditions that encourage or discourage creativity, the relationship of creativity to mental health, intelligence and learning styles, and the process of being creative. Creativity is discussed within specific disciplines including acting, architecture, art, dance, film, government, interior design, magic, mathematics, medicine, photography, science, sports, tourism and writing. A wide range of topics are covered. Here is a partial overview by topic: Business and organizational creativity: Advertising, Creative Economies, Creativity Consulting and Coaching, Corporate Creativity, Creativity Exercises, Entrepreneurship, Group Dynamics, Innovation, Leadership, Management of Creative People, Patents, Teams, and Training. The Cognitive Aspects of Creativity: Altered and Transitional States, Analogies, Attention, Breadth of Attention, Cognitive Style, Divergent Thinking, Flow and Optimal Experience, Knowledge, Logic and Reasoning, Metacognition, Mental Models, Memory, Metaphors, Mind Wandering, Mindfulness, Problem-Finding, Problem-Solving, and Remote Associates. The Creative Process: Attribution, Constraints, Discovery, Insight, Inspiration, Intentionality, Motivation, Risk-Taking, and Tolerance for Ambiguity. Education: Children’s Creativity, , Education, Intelligence, Knowledge, Metacognition, Play, Prodigies, Programs And Courses, Talent And Teaching Creativity. Neuroscience Research: Cellular Matter, Grey Matter, Cellular Density; EEG, Functional Magnetic Resonance Imaging (Fmri), Music and The Brain, Pupillometry, Systems, The Cerebellum and Transcranial Electrical Stimulation. Psychology: The Big 5 Personality Characteristics, Bipolar Mood Disorders, Childhood Trauma, Depression, Deviance, Dreams, Emotions, Expressive Arts, Grit, Introversion, Jungian Theory, Mad Genius Controversy, Openness, Schizotypy, Suicide, Therapy and Counseling Trauma and Transcendence and Transforming Illness and Visual Art. Social Aspects of Creativity: Awards, Birth Order, Criticism, Consensual Assessment, Diversity, Eminence, Families, Friendships and Social Networks, Geeks, Mentors, Millennials, Networking, Rewards, And Sociology. Society and Creativity: Awards, Climate For Creativity, Cross-Cultural Creativity, Destruction Of Creativity, Law And Society, Social Psychology, Social Transformation, Voting, War, and Zeitgeist. Technology: Chats, Computational Creativity, Computerized Text Analysis, Gaming, Memes, Networks and Maps, and Virtual Reality.
Type: BOOK - Published: 1996-09-11 - Publisher: Springer Science & Business Media
This monograph-like book assembles the thorougly revised and cross-reviewed lectures given at the School on Data Parallelism, held in Les Menuires, France, in May 1996. The book is a unique survey on the current status and future perspectives of the currently very promising and popular data parallel programming model. Much
Type: BOOK - Published: 2015-11-06 - Publisher: MIT Press
An overview of the most prominent contemporary parallel processing programming models, written in a unique tutorial style. With the coming of the parallel computing era, computer scientists have turned their attention to designing programming models that are suited for high-performance parallel computing and supercomputing systems. Programming parallel systems is complicated
Type: BOOK - Published: 2003-05-15 - Publisher: Springer
On the 23rd of April, 2001, the 6th Workshop on High-Level Parallel P- gramming Models and Supportive Environments (LCTES’98) was held in San Francisco. HIPShas been held over the past six years in conjunction with IPDPS, the Internation Parallel and Distributed Processing Symposium. The HIPSworkshop focuses on high-level programming of
Authors: Joxan Jaffar, Roland H.C. Yap, Roland H. Yap
Type: BOOK - Published: 1996-11-19 - Publisher: Springer Science & Business Media
This book constitutes the refereed proceedings of the Second Asian Conference on Computing Science, ASIAN'96, held in Singapore in December 1996. The volume presents 31 revised full papers selected from a total of 169 submissions; also included are three invited papers and 14 posters. The papers are organized in topical